About This GameMAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed. The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG. Key Features
English,French,Italian,German,Russian
At first you enter this world that is seemingly full of promise and has the potential to be one of the best cyperpunk experiences. However, one hour into the game, you find your expectations deeply let down by a complete lack of voiced dialogue which hurts immersion without the existence of a history log for conversations and a pretty boring gameplay. Seriously, why doesn't the decker have any relevant skills to help outside the matrix levels (which are very few over the course of the game)? Where's the hacking of the meat world electronics? Besides some magic abilities, why are there so many boring skills in this game? Do not make the same mistake as I did to keep playing the game hoping it will get better because you're a fan of the cyberpunk genre. You're just being taunted with a promise that ends up not being fulfilled.. You could be forgiven for thinking the Shadowrun universe was written and imagined by William Gibson, author of Neuromancer, Count Zero and Mona Lisa Overdrive - the references here to nuyen, the matrix and even character names such as Armitage are lifted directly from the pages of his work. You can forgive the developers for doing so however, as the original cyberpunk fiction works are the perfect basis for a game and world such as this. A Sky Full of Stars crack graphics fix
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